AoeStats
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Arena

509014707Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 46m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1230
+10
🇲🇽 Malay · Mexico
1187
+11
🇲🇽 Khmer · Mexico
1064
+16
🇲🇽 Inca · Mexico
1047
+17
🇹🇼 Burgundians · Taiwan
1103
-15
🇺🇸 Franks · United States
1089
-14
🇹🇼 Turks · Taiwan
1079
-14
🇺🇸 Khmer · United States
1023
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,401 10:31 13:06 27:20 ⛏ Fast Castle
47 2,198 12:01 16:09 20:33 ◆ FC into Fast Imp
45 2,121 10:00 14:14 41:53 ⛏ Fast Castle
35 1,653 10:30 15:10 33:56 ⛏ Fast Castle
27 1,277 11:15 20:13 39:06 ⚔ FC into Archers
25 1,149 10:40 15:18 — ⛏ Fast Castle
20 949 11:25 15:29 30:20 ⛏ Fast Castle
18 847 9:17 13:23 35:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,565 17,965 16,140 1,640 63,310 73,162
21,755 20,710 8,565 2,005 53,035 55,335
13,810 21,865 14,490 2,200 52,365 71,767
10,600 18,010 17,115 1,730 47,455 51,339
22,400 11,920 7,145 1,650 43,115 59,411
19,280 5,905 5,130 1,500 31,815 33,355
11,610 6,585 5,755 1,185 25,135 25,865
10,490 6,030 8,150 30 24,700 27,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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