AoeStats
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Arabia

508488461Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 62m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1396
+11
🇩🇪 Varangians · Germany
1334
+14
🇩🇪 Saracens · Germany
1202
+19
🇦🇷 Franks · Argentina
1415
-20
🇨🇴 Turks · Colombia
1284
-15
🇦🇷 Portuguese · Argentina
1136
-9
Player eAPM Actions Feudal Castle Imperial Opening
43 2,706 9:16 25:45 42:00 ⚔ Archer Rush
43 2,692 8:59 20:47 37:22 ⚔ Scout Rush
41 2,560 10:52 19:08 59:24 ⛏ Fast Castle
34 2,109 9:02 22:23 40:18 ⚔ Archer Rush
31 1,956 12:10 17:18 39:02 ⛏ Fast Castle
30 1,848 9:33 23:45 41:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,255 18,804 29,160 4,255 98,474 103,016
33,975 15,663 19,020 5,105 73,763 79,006
27,060 19,215 20,820 2,365 69,460 76,851
33,545 18,802 11,890 3,910 68,147 74,674
25,900 22,868 15,080 1,155 65,003 65,603
9,165 13,555 3,660 2,075 28,455 30,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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