AoeStats
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Baltic

510347730Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 48m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
729
+14
🇻🇳 Persians · Vietnam
706
+15
🇫🇷 Bulgarians · France
700
+15
🇧🇷 Byzantines · Brazil
713
-15
🇩🇪 Varangians · Germany
692
-15
🇧🇷 Persians · Brazil
663
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,362 9:30 17:41 35:59 ⛏ Fish Boom FC
27 1,293 10:45 14:41 32:47 ⛏ Fast Castle
16 774 10:11 20:24 41:56 ⛏ Fish Boom FC
13 654 13:37 20:28 40:23 ⚔ Fish Boom FC into Scouts
9 415 16:02 27:26 39:39 ⛏ Fish Boom into Fire Galleys FC into Galleys
8 392 20:30 29:42 47:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,980 17,425 11,065 3,490 55,960 66,658
13,995 17,305 6,290 2,015 39,605 43,729
15,225 10,360 8,665 2,900 37,150 42,285
13,345 11,545 6,000 2,385 33,275 35,502
14,400 8,495 7,745 1,500 32,140 35,270
8,665 8,870 1,780 1,195 20,510 21,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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