AoeStats
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Migration

510147800Analyzed
1v1 RM · 3d ago on Sep 29, 2026· 52m 26s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
704
+15
🇨🇿 Celts · Czechia
673
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,002 11:06 24:15 — ⚔ Fish Boom into Drush into Skirms into Archers
17 911 11:01 25:05 43:57 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
13,480 18,975 5,645 3,025 41,125 44,854
14,875 11,410 7,740 2,150 36,175 42,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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