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Fortress

508837865Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 50m 28s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
1289
+14
🇺🇸 Saracens · United States
1283
+14
🇨🇳 Varangians · China
1204
+17
🇨🇳 Vietnamese · China
1194
+19
🇫🇷 Malians · France
1258
-17
🇩🇪 Japanese · Germany
1238
-16
🇯🇵 Romans · Japan
1232
-16
🇩🇪 Byzantines · Germany
1211
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,582 7:23 11:26 28:36 ⛏ Fast Castle
39 1,988 7:07 10:48 25:10 ⛏ Fast Castle
36 1,831 7:55 11:53 24:18 ⛏ Fast Castle
29 1,488 7:53 11:48 26:55 ⛏ Fast Castle
29 1,445 7:08 11:02 25:01 ⛏ Fast Castle
26 1,335 7:46 12:18 25:59 ⛏ Fast Castle
26 1,298 8:27 12:45 26:44 ⛏ Fast Castle
25 1,242 6:56 13:50 20:27 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,350 29,980 17,835 4,745 82,910 94,727
32,205 30,769 15,275 3,930 82,179 96,765
36,785 22,735 18,985 2,685 81,190 99,377
35,370 18,430 17,755 4,125 75,680 84,583
31,195 18,005 17,940 2,710 69,850 82,887
19,995 24,719 14,290 3,205 62,209 73,183
18,945 17,240 11,830 3,895 51,910 77,290
15,190 13,823 4,730 3,370 37,113 37,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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