AoeStats
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Pilgrims

508910011Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 6m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1554
+8
🇨🇭 Varangians · Switzerland
1384
+14
🇨🇳 Dravidians · China
1367
+15
🇨🇳 Persians · China
1352
+16
🇨🇳 Franks · China
1403
-15
🇨🇳 Berbers · China
1372
-14
🇨🇳 Japanese · China
1319
-12
🇨🇳 Italians · China
1310
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 297 — — — ⛏ Fish Boom
44 268 — — — ⛏ Fish Boom
43 257 — — —
43 262 — — — ⛏ Fish Boom
40 242 — — — ⛏ Fish Boom
33 199 — — — ⛏ Fish Boom
32 195 — — — ⛏ Fish Boom
26 155 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
750 1,850 50 100 2,750 2,132
600 1,050 0 100 1,750 1,230
350 1,250 0 100 1,700 1,452
700 775 50 100 1,625 865
450 1,075 0 100 1,625 1,004
550 950 0 100 1,600 1,020
350 1,050 50 100 1,550 1,294
300 725 50 100 1,175 816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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