AoeStats
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Fortress

508901490Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 45m 21s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
47 2,138 6:47 11:20 34:16 ⛏ Fast Castle
41 1,868 6:01 11:13 41:45 ⛏ Fast Castle
39 1,781 7:22 10:55 32:59 ⛏ Fast Castle
38 1,726 7:58 11:39 34:46 ⛏ Fast Castle
35 1,599 8:08 11:45 23:37 ⛏ Fast Castle
26 1,195 7:38 12:14 32:22 ⛏ Fast Castle
23 1,064 8:06 11:43 27:19 ⛏ Fast Castle
21 952 7:59 12:47 28:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,620 18,025 11,920 3,090 70,655 76,114
32,365 9,775 24,645 1,650 68,435 73,143
16,425 28,230 18,870 3,365 66,890 70,889
30,175 17,115 13,120 2,440 62,850 69,409
23,825 13,375 14,025 1,500 52,725 61,405
18,850 13,600 13,025 1,075 46,550 51,782
20,620 20,085 2,040 935 43,680 43,428
15,620 8,558 8,395 1,730 34,303 38,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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