AoeStats
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Fortress

508847562Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 40m 27s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1340
+14
🇨🇳 Khmer · China
1321
+15
🇨🇳 Britons · China
1304
+15
🇨🇳 Persians · China
1236
+18
🇲🇴 Poles · Macao SAR China
1359
-18
🇹🇷 Khmer · Türkiye
1311
-16
🇩🇰 Celts · Denmark
1254
-14
🇩🇰 Wu · Denmark
1245
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,403 6:43 11:50 30:20 ⛏ Fast Castle
34 1,367 7:14 11:39 25:26 ⛏ Fast Castle
33 1,338 7:46 11:39 30:31 ⛏ Fast Castle
33 1,325 7:34 11:59 36:36 ⛏ Fast Castle
27 1,078 7:56 11:03 24:12 ⛏ Fast Castle
25 1,006 10:33 14:28 23:30 ⛏ Fast Castle
19 758 7:16 11:37 23:00 ⛏ Fast Castle
14 560 7:40 11:13 25:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,305 15,295 15,620 960 54,180 58,584
25,375 10,270 10,750 4,360 50,755 60,664
13,050 17,370 13,550 850 44,820 52,760
21,100 10,465 6,410 2,555 40,530 51,105
17,165 11,215 7,060 1,990 37,430 39,026
17,260 8,350 10,695 850 37,155 39,002
15,220 13,280 6,660 1,890 37,050 41,094
15,760 9,425 4,845 1,915 31,945 36,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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