AoeStats
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Black Forest

510055172Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 78m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
927
+12
🇪🇸 Bohemians · Spain
897
+14
🇦🇺 Chinese · Australia
872
-14
🇫🇷 Bulgarians · France
819
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,975 13:23 19:47 34:28 ⛏ Fish Boom FC
32 2,550 12:39 17:00 33:28 ⛏ Fast Castle
32 2,540 11:32 24:11 35:54 ⚔ Archer Rush
23 1,846 11:13 22:20 52:52 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
41,670 52,898 28,295 5,795 128,658 154,719
34,340 41,569 20,725 2,630 99,264 102,473
39,905 32,135 15,590 2,765 90,395 93,933
13,010 23,876 16,255 2,575 55,716 61,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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