Arena
504740544Analyzed4v4 RM
·
25d ago on Sep 6, 2026·
42m 11s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 526,368 analysed team-game players on Arena.
慈溪投矛手
B
Feudal Age
10:53
vs 10:55
top 48%
Castle Age
14:07
vs 16:03
top 7%
Imperial Age
31:22
vs 32:17
top 42%
eAPM
18
vs 27
btm 22%
First military
17:57
vs 18:52
top 42%
▲
Fast Castle Age at 14:07 — faster than 93% of analysed players on Arena
▼
Low eAPM (18) — busier hands win idle time back
▲
Town centers almost never idle — 5s across the first 14:07
慈溪铁头马
A
Feudal Age
10:40
vs 10:55
top 38%
Castle Age
15:05
vs 16:03
top 30%
Imperial Age
33:47
vs 32:17
btm 38%
eAPM
44
vs 27
top 13%
First military
14:51
vs 18:52
top 14%
▲
Fast Castle Age at 15:05 — faster than 70% of analysed players on Arena
▲
High eAPM (44) — top quarter of analysed players
▲
Early military at 14:51 (Spearman) — earlier than 86% of analysed players on Arena
▲
Town centers almost never idle — 4s across the first 15:05
松弟
S
Feudal Age
9:27
vs 10:55
top 6%
Castle Age
14:07
vs 16:03
top 7%
Imperial Age
28:55
vs 32:17
top 18%
eAPM
45
vs 27
top 13%
First military
15:32
vs 18:52
top 19%
▲
Fast Feudal Age at 9:27 — faster than 94% of analysed players on Arena
▲
Fast Castle Age at 14:07 — faster than 93% of analysed players on Arena
▲
Fast Imperial Age at 28:55 — faster than 82% of analysed players on Arena
▲
High eAPM (45) — top quarter of analysed players
▼
Loom after the Feudal click (21:24) — usually safest before it
▲
Early military at 15:32 (Monk) — earlier than 81% of analysed players on Arena
▲
Town centers almost never idle — 1s across the first 14:07
会走位
B
Feudal Age
10:16
vs 10:55
top 22%
Castle Age
15:48
vs 16:03
top 46%
Imperial Age
33:07
vs 32:17
btm 43%
eAPM
29
vs 27
top 44%
First military
15:09
vs 18:52
top 16%
▲
Fast Feudal Age at 10:16 — faster than 78% of analysed players on Arena
▼
Loom after the Feudal click (28:06) — usually safest before it
▲
Early military at 15:09 (Spearman) — earlier than 84% of analysed players on Arena
▲
Town centers almost never idle — 4s across the first 15:48
King Hansonite III
B
Feudal Age
11:25
vs 10:55
btm 31%
Castle Age
15:27
vs 16:03
top 38%
Imperial Age
34:00
vs 32:17
btm 36%
eAPM
38
vs 27
top 23%
First military
14:15
vs 18:52
top 11%
▲
High eAPM (38) — top quarter of analysed players
▼
Loom after the Feudal click (13:20) — usually safest before it
▲
Early military at 14:15 (Militia) — earlier than 89% of analysed players on Arena
▲
Town centers almost never idle — 1s across the first 15:27
銳利尼哥
A
Feudal Age
11:09
vs 10:55
btm 40%
Castle Age
14:52
vs 16:03
top 23%
Imperial Age
30:47
vs 32:17
top 36%
eAPM
36
vs 27
top 27%
First military
14:47
vs 18:52
top 13%
▲
Fast Castle Age at 14:52 — faster than 77% of analysed players on Arena
▼
Loom after the Feudal click (20:01) — usually safest before it
▲
Early military at 14:47 (Scout Cavalry) — earlier than 87% of analysed players on Arena
▲
Town centers almost never idle — 1s across the first 14:51
迷路将军
S
Feudal Age
9:36
vs 10:55
top 7%
Castle Age
14:39
vs 16:03
top 18%
Imperial Age
27:19
vs 32:17
top 7%
eAPM
33
vs 27
top 34%
First military
18:45
vs 18:52
top 49%
▲
Fast Feudal Age at 9:36 — faster than 93% of analysed players on Arena
▲
Fast Castle Age at 14:39 — faster than 82% of analysed players on Arena
▲
Fast Imperial Age at 27:19 — faster than 93% of analysed players on Arena
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 7s across the first 14:39
Provenza
A
Feudal Age
11:51
vs 10:55
btm 20%
Castle Age
15:43
vs 16:03
top 44%
Imperial Age
28:55
vs 32:17
top 18%
eAPM
54
vs 27
top 5%
First military
19:03
vs 18:52
btm 49%
▼
Slow Feudal Age at 11:51 — slower than 80% of analysed players on Arena
▲
Fast Imperial Age at 28:55 — faster than 82% of analysed players on Arena
▲
High eAPM (54) — top quarter of analysed players
▲
Town centers almost never idle — 2s across the first 15:43