AoeStats
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Arena

504740544Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 42m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1575
+5
🇨🇳 Wei · China
1182
+18
🇨🇳 Khmer · China
1181
+19
🇨🇳 Ethiopians · China
1174
+19
🇨🇳 Mongols · China
1313
-17
🇬🇧 Bulgarians · United Kingdom
1259
-15
🇹🇼 Magyars · Taiwan
1245
-15
🇪🇸 Burgundians · Spain
1233
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,296 11:51 15:43 28:55 ⛏ Fast Castle
45 1,884 9:27 14:07 28:55 ⛏ Fast Castle
44 1,853 10:40 15:05 33:47 ⛏ Fast Castle
38 1,592 11:25 15:27 34:00 ⛏ Fast Castle
36 1,500 11:09 14:52 30:47 ⛏ Fast Castle
33 1,387 9:36 14:39 27:19 ⛏ Fast Castle
29 1,217 10:16 15:48 33:07 ⛏ Fast Castle
18 758 10:53 14:07 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,125 17,968 18,385 4,305 66,783 70,051
25,755 16,670 11,210 2,360 55,995 58,112
25,695 10,845 12,610 1,600 50,750 58,087
14,620 22,495 9,270 1,500 47,885 59,806
17,155 14,255 11,375 1,725 44,510 55,285
16,590 13,708 7,145 2,150 39,593 52,687
13,655 16,165 6,905 1,625 38,350 40,119
8,885 5,823 3,070 2,400 20,178 21,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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