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Lombardia

508945564Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 69m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇬🇧 Berbers · United Kingdom
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Player eAPM Actions Feudal Castle Imperial Opening
52 3,624 9:18 18:55 35:07 ⚔ Scout Rush
50 3,476 9:08 22:18 35:22 ⚔ Archer Rush
50 3,499 11:06 15:49 38:01 ⛏ Fast Castle
42 2,957 10:22 15:10 32:02 ⛏ Fast Castle
35 2,471 12:20 16:44 34:49 ⛏ Fast Castle
29 2,054 9:25 20:50 34:44 ⚔ Scout Rush
28 1,971 9:57 18:54 35:37 ⚔ Scout Rush
14 975 11:56 19:26 50:42

Resources

Player Food Wood Gold Stone Spent Collected
54,770 23,884 24,275 7,655 110,584 113,820
42,820 42,501 22,590 1,800 109,711 113,886
52,640 33,510 16,885 4,135 107,170 116,354
43,585 20,587 33,795 7,120 105,087 112,242
33,870 35,789 25,275 3,915 98,849 114,008
55,110 22,902 16,360 2,930 97,302 97,517
36,685 39,748 17,285 1,780 95,498 96,697
27,530 26,704 5,950 1,950 62,134 63,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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