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Arena

509485170Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 50m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
1188
+15
🇨🇱 Celts · Chile
1151
+17
🇨🇱 Khmer · Chile
1132
+18
🇨🇱 Wu · Chile
1197
-18
🇨🇱 Byzantines · Chile
1172
-17
🇨🇱 Franks · Chile
1137
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,318 10:28 14:13 29:01 ⛏ Fast Castle
38 1,926 10:32 14:55 28:58 ⛏ Fast Castle
35 1,782 11:51 15:26 31:09 ⛏ Fast Castle
32 1,631 12:08 16:05 32:17 ⛏ Fast Castle
29 1,457 11:20 15:26 27:17 ⛏ Fast Castle
16 812 12:01 15:40 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,690 26,935 16,395 2,150 70,170 82,643
24,110 27,050 13,460 2,945 67,565 75,911
28,600 14,890 13,125 1,500 58,115 64,898
21,490 16,920 14,380 1,660 54,450 63,429
27,485 8,630 8,635 3,450 48,200 58,416
10,555 13,845 9,925 2,225 36,550 45,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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