AoeStats
← RedPhosphoru

Black Forest

508912712Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 20m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1840
+10
🇩🇪 Saxons · Germany
1518
+24
🇩🇪 Japanese · Germany
1771
-20
🇩🇪 Spanish · Germany
1620
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 1,103 10:27 14:12 — ⛏ Fast Castle
50 1,047 12:44 18:58 — ⛏ Fast Castle
41 868 10:01 — — ⚔ Archer Rush
32 669 9:56 — — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
3,800 3,194 885 1,340 9,219 9,178
3,825 2,441 365 375 7,006 7,925
3,050 2,385 640 555 6,630 6,776
3,050 1,474 370 1,150 6,044 5,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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