AoeStats
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Arabia

509305686Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 30m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
823
+15
🇨🇳 Spanish · China
822
+14
🇮🇹 Romans · Italy
806
-15
🇫🇷 Huns · France
780
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 919 12:54 20:56 — ⛏ Fast Castle
29 898 11:38 15:54 — ⛏ Fast Castle
22 663 11:12 22:01 — ⚔ Scout Rush
15 452 12:19 21:58 —

Resources

Player Food Wood Gold Stone Spent Collected
7,410 5,950 885 350 14,595 16,972
7,605 3,275 1,185 130 12,195 14,469
6,875 3,113 970 850 11,808 15,030
5,325 3,804 960 750 10,839 12,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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