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Arabia

509333415Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 36m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Poles · Japan
774
+11
🇯🇵 Italians · Japan
676
+14
🇯🇵 Bulgarians · Japan
675
+16
🇯🇵 Ethiopians · Japan
658
+15
🇨🇳 Varangians · China
676
-15
🇩🇪 Vietnamese · Germany
648
-14
🇨🇭 Italians · Switzerland
644
-14
🇫🇷 Spanish · France
615
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 683 10:54 24:38 — ⚔ Archer Rush
13 463 9:54 20:23 — ⚔ Scouts FC
13 475 13:15 26:18 — ⚔ Archer Rush
11 418 14:05 — —
11 400 11:03 22:25 — ⚔ Scout Rush
11 410 11:56 26:12 — ⚔ Drush into Towers
9 326 9:36 35:22 — ⚔ Scout Rush
6 232 10:23 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,055 3,750 1,840 1,400 17,045 23,738
7,045 5,815 1,880 1,150 15,890 20,490
7,575 4,580 2,215 1,250 15,620 19,283
6,765 4,395 1,515 790 13,465 18,680
7,075 5,285 350 100 12,810 13,893
4,325 2,480 230 185 7,220 8,062
3,745 3,070 250 65 7,130 9,336
2,740 2,020 275 125 5,160 5,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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