AoeStats
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Arena

509780367Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 56m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saxons · Brazil
1058
+16
🇧🇷 Byzantines · Brazil
1002
+19
🇨🇱 Gurjaras · Chile
1105
-19
🇨🇱 Maya · Chile
1017
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,076 11:21 18:20 35:39 ⚔ Scout Rush
28 1,602 10:17 15:30 37:17 ⛏ Fast Castle
27 1,514 11:29 18:54 41:22 ⚔ Scouts FC
23 1,311 10:59 14:52 38:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,950 22,964 18,480 3,760 78,154 84,632
40,970 16,935 15,640 2,740 76,285 79,907
21,435 23,995 15,865 2,930 64,225 68,778
24,295 19,223 15,195 3,700 62,413 69,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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