AoeStats
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Pilgrims

509769835Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 73m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1042
+16
🇨🇴 Japanese · Colombia
1002
+18
🇧🇷 Saxons · Brazil
1076
-18
🇧🇷 Huns · Brazil
1018
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,506 12:38 17:48 42:10 ⛏ Fish Boom FC
32 2,338 10:57 17:10 34:21 ⛏ Fish Boom FC
22 1,594 10:36 24:19 42:20 ⛏ Fish Boom into Galleys FC
14 998 11:54 21:29 33:23 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
49,780 23,575 24,460 4,400 102,215 121,805
27,790 40,690 14,300 4,685 87,465 96,450
35,745 37,081 8,290 3,875 84,991 102,713
17,980 23,285 11,370 5,100 57,735 65,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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