Arabia
509762385Analyzed2v2 RM
·
4d ago on Sep 27, 2026·
45m 43s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
MartinVill
122 units ordered
Arbalester49
Crossbowman48
Archer18
Militia4
Spearman2
Monk1
First military 8:47 — Militia
AleVi
78 units ordered
Elite Skirmisher35
Knight31
Monk5
Skirmisher3
Scout Cavalry2
Spearman2
First military 11:03 — Scout Cavalry
xuxa
153 units ordered
Mounted Crossbowman108
Elite Skirmisher25
Mangonel5
Archer4
Spearman3
Varangian Guard3
Monk2
Trebuchet2
Battering Ram1
First military 14:26 — Spearman
Bollzin
87 units ordered
Cavalier38
Knight34
Scout Cavalry14
Monk1
First military 12:17 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
MartinVill’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
AleVi’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Eagle Scout
+8
Scout Cavalry
+6
xuxa’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Bollzin’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9