AoeStats
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Fortress

509642197Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 61m 39s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Koreans · Hong Kong SAR China
1431
+24
🇭🇰 Turks · Hong Kong SAR China
1393
+25
🇭🇰 Mongols · Hong Kong SAR China
1378
+27
🇵🇰 Danes · Pakistan
1654
-26
🇵🇰 Danes · Pakistan
1616
-25
🇦🇷 Spanish · Argentina
1610
-25
Player eAPM Actions Feudal Castle Imperial Opening
54 3,315 7:30 11:14 34:08 ⛏ Fast Castle
49 3,002 7:54 11:33 43:43 ⛏ Fast Castle
47 2,871 8:18 13:41 29:48 ⛏ Fast Castle
38 2,362 7:06 10:44 33:31 ⛏ Fast Castle
34 2,120 5:30 12:44 34:01 ⛏ Fast Castle
27 1,658 7:00 11:45 18:23 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
38,755 46,091 17,275 1,730 103,851 110,154
33,020 29,763 11,975 3,050 77,808 85,018
34,085 24,760 11,905 1,970 72,720 79,035
23,920 23,480 13,085 3,175 63,660 71,025
32,450 15,440 11,785 3,045 62,720 66,018
20,125 15,210 13,145 1,030 49,510 52,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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