AoeStats
← PoofyCastle58

Arena

509599520Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 47m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
904
+16
🇨🇳 Burgundians · China
887
+16
🇺🇸 Turks · United States
844
+18
🇨🇳 Saxons · China
841
+18
🇺🇸 Goths · United States
1005
-21
🇹🇼 Portuguese · Taiwan
955
-19
🇹🇼 Magyars · Taiwan
818
-14
🇨🇳 Turks · China
806
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,641 12:26 16:37 33:53 ⛏ Fast Castle
24 1,145 13:11 18:02 35:09 ⛏ Fast Castle
22 1,072 10:04 14:08 31:12 ⛏ Fast Castle
19 894 11:29 15:35 28:10 ⛏ Fast Castle
19 886 11:40 17:48 23:05 ◆ FC into Fast Imp
18 868 10:53 18:20 33:28 ⛏ Fast Castle
15 695 10:52 18:42 27:05 ⛏ Fast Castle
13 629 13:53 22:14 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,370 23,325 12,855 3,250 71,800 84,744
33,580 23,255 7,610 2,900 67,345 81,759
32,090 14,705 11,355 1,500 59,650 75,201
28,600 17,940 4,785 2,615 53,940 63,240
24,035 10,460 15,350 2,850 52,695 56,890
14,915 21,910 9,175 2,800 48,800 51,916
19,300 10,630 9,475 200 39,605 46,389
10,195 8,685 5,350 300 24,530 27,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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