AoeStats
← Rupi the wise

Arabia

510847931Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 53m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
1008
+18
🇨🇴 Persians · Colombia
1007
+18
🇦🇷 Saxons · Argentina
1065
-19
🇦🇷 Franks · Argentina
1017
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,634 9:53 20:40 39:11 ⚔ Scout Rush
25 1,317 11:21 16:38 31:37 ⛏ Fast Castle
24 1,269 11:15 21:52 37:16
15 805 11:26 19:02 42:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,160 19,261 18,600 1,600 70,621 76,759
23,945 23,810 14,220 2,250 64,225 69,123
23,680 18,905 14,730 3,215 60,530 61,598
12,680 10,808 2,305 3,845 29,638 30,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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