AoeStats
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Lombardia

509618334Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 70m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Bohemians · Austria
960
+20
🇦🇹 Britons · Austria
946
+21
🇦🇹 Mongols · Austria
946
+21
🇦🇷 Saxons · Argentina
1088
-22
🇦🇷 Spanish · Argentina
1064
-21
🇦🇷 Franks · Argentina
1005
-19
Player eAPM Actions Feudal Castle Imperial Opening
51 3,581 11:42 15:02 31:39 ⛏ Fast Castle
32 2,218 11:12 15:16 31:22 ⛏ Fast Castle
26 1,839 11:14 16:38 31:24 ⛏ Fast Castle
24 1,672 12:12 15:52 30:13 ⛏ Fast Castle
23 1,608 10:58 14:33 36:43 ⛏ Fast Castle
16 1,148 11:12 16:04 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,590 16,255 47,170 4,300 124,315 136,255
32,180 60,820 22,405 2,900 118,305 121,400
31,395 33,977 9,750 2,335 77,457 82,736
27,425 24,865 14,785 4,750 71,825 89,912
27,335 29,037 12,220 2,915 71,507 73,154
14,025 23,395 16,145 9,400 62,965 98,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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