AoeStats
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Nomad

510682177Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 26m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1638
+9
🇺🇸 Hindustanis · United States
1611
+10
🇦🇷 Varangians · Argentina
1600
+10
🇩🇪 Persians · Germany
1500
-11
🇭🇰 Koreans · Hong Kong SAR China
1477
-10
🇧🇷 Huns · Brazil
1431
-8
Player eAPM Actions Feudal Castle Imperial Opening
52 1,409 12:40 16:28 — ⛏ Fish Boom FC
49 1,310 13:58 17:32 — ⛏ Fish Boom FC
44 1,185 14:08 18:45 — ⛏ Fish Boom FC
42 1,124 12:30 19:00 — ⛏ Fish Boom FC
30 798 13:35 17:37 — ⛏ Fish Boom FC
29 776 14:00 17:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,945 7,312 1,735 305 15,297 14,959
5,175 6,788 2,920 300 15,183 15,729
5,725 4,379 1,285 1,560 12,949 13,207
5,030 5,316 915 850 12,111 12,900
5,510 3,627 2,035 765 11,937 11,593
5,150 5,292 615 550 11,607 11,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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