Arabia
509161346Analyzed2v2 RM
·
5d ago on Sep 25, 2026·
33m 48s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
herino.martin
54 units ordered
Archer20
Crossbowman19
Spearman6
Longbowman6
Skirmisher3
First military 13:51 — Archer
TitoLoco107
5 units ordered
Spearman4
Monk1
First military 15:42 — Spearman
NikolastrA
40 units ordered
Skirmisher20
Spearman8
Elite Skirmisher6
Archer4
Mangonel2
First military 13:22 — Spearman
LuciSashiK
22 units ordered
Skirmisher9
Archer5
Militia3
Spearman3
Man-at-Arms2
First military 14:03 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
herino.martin’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
TitoLoco107’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Eagle Scout
+8
Scout Cavalry
+6
NikolastrA’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
LuciSashiK’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1