AoeStats
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Fortress

510258302Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 55m 53s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1401
+11
🇺🇸 Hindustanis · United States
1366
+13
🇺🇸 Danes · United States
1278
+16
🇺🇸 Khmer · United States
1222
+19
🇵🇪 Slavs · Peru
1484
-22
🇲🇽 Bohemians · Mexico
1371
-18
🇲🇽 Franks · Mexico
1198
-11
🇲🇽 Italians · Mexico
1115
-8
Player eAPM Actions Feudal Castle Imperial Opening
36 2,033 8:03 12:54 27:58 ⛏ Fast Castle
35 1,933 7:11 10:50 26:17 ⛏ Fast Castle
30 1,670 7:53 12:15 33:17 ⛏ Fast Castle
28 1,584 7:20 11:24 40:17 ⛏ Fast Castle
24 1,368 7:50 11:35 26:05 ⛏ Fast Castle
21 1,178 7:26 11:17 22:40 ⛏ Fast Castle
21 1,174 6:38 10:37 33:25 ⛏ Fast Castle
20 1,127 7:26 10:56 27:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,330 34,600 27,305 6,270 111,505 119,729
32,470 32,978 13,305 3,200 81,953 91,993
19,325 28,081 20,705 2,210 70,321 90,126
39,970 13,905 11,345 3,690 68,910 84,288
27,010 18,965 17,925 4,005 67,905 81,084
21,375 15,840 10,255 410 47,880 50,280
12,960 21,235 10,860 2,450 47,505 49,814
13,450 15,495 9,490 2,290 40,725 43,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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