AoeStats
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Arabia

510049363Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 30m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1286
+18
🇫🇷 Varangians · France
1261
+19
🇨🇴 Turks · Colombia
1251
+19
🇮🇱 Turks · Israel
1251
+19
🇲🇽 Ethiopians · Mexico
1392
-21
🇲🇽 Hindustanis · Mexico
1320
-19
🇲🇽 Vietnamese · Mexico
1306
-18
🇲🇽 Varangians · Mexico
1277
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 1,683 9:58 — — ⚔ Scouts into Towers
50 1,530 9:12 — — ⚔ Scout Rush
48 1,451 10:35 23:57 — ⚔ Scout Rush
41 1,258 9:36 20:09 — ⚔ Scout Rush
40 1,222 9:33 28:09 — ⚔ Archers into Skirms
38 1,162 8:49 24:26 — ⚔ Archer Rush
28 844 10:55 24:00 — ⚔ Scout Rush
2 47 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,835 5,975 500 200 17,510 18,626
10,195 5,080 1,590 200 17,065 18,014
8,480 5,432 2,785 200 16,897 18,182
6,310 5,232 2,925 100 14,567 16,422
6,035 5,247 2,010 580 13,872 14,626
4,225 2,662 300 1,000 8,187 8,467
3,925 3,272 350 200 7,747 7,717
200 50 0 0 250 125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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