AoeStats
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Arabia

507521232Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 29m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1946
+4
🇨🇳 Mongols · China
1835
+6
🇹🇼 Slavs · Taiwan
1737
+9
🇫🇮 Persians · Finland
1736
+9
🇹🇼 Maya · Taiwan
1623
-8
🇹🇼 Persians · Taiwan
1608
-7
🇹🇼 Ethiopians · Taiwan
1582
-7
🇹🇼 Magyars · Taiwan
1552
-6
Player eAPM Actions Feudal Castle Imperial Opening
58 1,730 8:27 22:13 — ⚔ Scout Rush
55 1,651 8:00 22:01 — ⚔ M@A into Archers
55 1,644 8:33 21:56 — ⚔ Scout Rush
55 1,640 13:44 — — ⚔ Archer Rush
50 1,491 8:21 26:29 — ⚔ Scout Rush
46 1,368 8:44 23:20 — ⚔ Scout Rush
42 1,255 22:14 26:22 — ⚔ Towers FC
32 970 9:08 27:34 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,085 5,012 3,895 200 19,192 19,679
9,970 5,781 3,150 200 19,101 19,831
10,555 5,937 2,320 200 19,012 19,184
6,560 5,706 2,870 2,175 17,311 17,786
9,150 5,443 2,125 195 16,913 17,578
4,565 3,999 1,115 1,030 10,709 11,283
3,860 3,829 595 835 9,119 9,690
4,100 3,637 655 450 8,842 9,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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