AoeStats
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Arena

510168815Analyzed
4v4 RM · 20h ago on Sep 29, 2026· 63m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1683
+11
🇩🇪 Saxons · Germany
1651
+12
🇫🇷 Romans · France
1616
+14
🇩🇪 Italians · Germany
1604
+14
🇦🇷 Persians · Argentina
1651
-15
🇳🇱 Shu · Netherlands
1569
-13
🇺🇸 Britons · United States
1551
-12
🇳🇱 Saxons · Netherlands
1509
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 3,811 11:00 14:41 29:41 ⚔ FC into Scouts
59 3,710 11:09 14:52 25:45 ⛏ Fast Castle
48 3,054 10:14 14:12 27:50 ⛏ Fast Castle
44 2,784 10:00 13:34 31:19 ⛏ Fast Castle
39 2,473 11:27 14:57 53:04 ⛏ Fast Castle
31 1,953 10:22 14:33 34:07 ⛏ Fast Castle
29 1,805 9:58 13:53 26:54 ⛏ Fast Castle
27 1,725 10:56 14:50 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,180 53,280 23,000 6,310 127,770 132,212
59,525 27,325 27,915 4,980 119,745 126,549
46,185 38,230 21,450 3,640 109,505 111,018
38,480 43,520 23,855 1,600 107,455 125,628
44,925 32,970 22,745 5,275 105,915 112,355
46,075 25,990 17,920 3,625 93,610 95,439
22,225 35,430 22,520 3,200 83,375 112,394
16,325 20,055 10,005 2,025 48,410 57,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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