AoeStats
← Bandolero

Arabia

510117348Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 59m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1813
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1717
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1640
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🇭🇰 Magyars · Hong Kong SAR China
1629
-10
Player eAPM Actions Feudal Castle Imperial Opening
63 3,747 9:09 22:48 42:01 ⚔ Scout Rush
58 3,484 8:58 23:41 38:22 ⚔ Scout Rush
54 3,216 8:34 22:38 40:16 ⚔ Archer Rush
52 3,118 8:23 25:08 49:48 ⚔ Archer Rush
51 3,062 8:55 25:49 41:29 ⚔ Archer Rush
48 2,861 8:48 20:26 38:59 ⚔ Scout Rush
38 2,289 8:28 30:12 — ⚔ Archer Rush
38 2,289 9:18 25:45 44:56 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,825 14,048 20,525 2,930 80,328 83,949
38,235 13,615 20,910 4,310 77,070 87,421
18,110 31,777 20,780 4,200 74,867 78,744
32,430 22,938 15,005 3,290 73,663 78,098
20,855 24,940 14,845 2,985 63,625 66,611
38,795 15,036 8,720 900 63,451 63,955
15,360 20,424 13,480 3,125 52,389 52,731
7,275 7,549 4,320 425 19,569 22,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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