AoeStats
← Bandolero

Black Forest

509937297Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 51m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malians · Canada
1584
+17
🇭🇰 Japanese · Hong Kong SAR China
1550
+18
🇪🇸 Bohemians · Spain
1535
+19
🇲🇽 Varangians · Mexico
1526
+19
🇦🇷 Teutons · Argentina
1702
-23
🇦🇷 Bohemians · Argentina
1643
-20
🇦🇷 Magyars · Argentina
1600
-18
🇦🇷 Khmer · Argentina
1435
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 3,068 9:19 22:38 33:07 ⚔ Scout Rush
49 2,520 10:52 15:35 31:04 ⛏ Fish Boom FC
48 2,453 12:46 16:41 29:09 ⛏ Fish Boom FC
46 2,355 11:23 15:30 47:07 ⛏ FC into Fish Boom
39 2,037 10:32 15:56 32:44 ⛏ Fish Boom FC
38 1,971 8:58 26:36 38:45 ⚔ Towers FC
30 1,568 10:47 14:19 40:17 ⛏ Fast Castle
28 1,424 10:23 30:50 43:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,490 30,075 20,525 2,900 92,990 106,235
24,730 41,205 17,610 2,915 86,460 104,754
30,990 33,444 17,160 3,205 84,799 91,527
44,535 18,685 17,655 2,900 83,775 89,853
36,090 20,650 21,745 4,200 82,685 91,260
18,810 24,549 7,590 2,310 53,259 63,452
14,950 20,593 4,095 1,415 41,053 42,055
19,420 7,637 10,205 1,950 39,212 45,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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