AoeStats
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MegaRandom

508973185Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 48m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1880
+8
🇦🇷 Britons · Argentina
1868
+8
🇦🇷 Vietnamese · Argentina
1568
+19
🇦🇷 Franks · Argentina
1554
+20
🇳🇱 Vikings · Netherlands
1707
-15
🇺🇸 Danes · United States
1673
-14
🇨🇦 Vietnamese · Canada
1648
-13
🇨🇳 Mongols · China
1638
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 3,506 10:27 27:21 43:20 ⚔ Fish Boom into M@A into Archers
64 3,074 10:39 19:08 37:58 ⚔ Fish Boom into Scouts
59 2,853 12:56 16:33 32:15 ⛏ Fish Boom FC into Galleys
51 2,449 11:48 17:17 38:15 ⛏ Fast Castle
50 2,399 9:48 25:42 39:17 ⚔ Archer Rush
48 2,318 9:52 22:36 43:43 ⚔ Fish Boom into Scouts
46 2,223 10:13 21:04 36:02 ⚔ Fish Boom into Archers
34 1,621 8:44 24:09 45:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,430 21,611 20,180 2,250 75,471 80,392
38,025 13,064 20,895 1,050 73,034 74,212
22,860 29,630 13,160 1,175 66,825 68,388
15,310 22,387 14,120 2,830 54,647 61,910
13,390 17,956 12,735 4,540 48,621 52,447
16,270 14,418 11,075 910 42,673 43,833
11,235 15,574 10,775 1,175 38,759 43,356
10,720 10,503 5,805 2,300 29,328 31,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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