AoeStats
← Bandolero

Arena

508706608Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 48m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1721
+11
🇧🇷 Celts · Brazil
1654
+14
🇧🇷 Hindustanis · Brazil
1566
+18
🇵🇹 Danes · Portugal
1460
+22
🇨🇳 Wei · China
1666
-19
🇦🇷 Bohemians · Argentina
1607
-16
🇸🇻 Shu · El Salvador
1605
-16
🇻🇳 Spanish · Vietnam
1540
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,271 10:42 14:17 38:26 ⛏ Fast Castle
52 2,531 10:38 15:30 37:40 ⛏ Fast Castle
47 2,293 9:44 14:13 26:21 ⛏ Fast Castle
42 2,053 10:50 14:30 29:10 ⛏ Fast Castle
42 2,052 10:22 14:22 30:01 ⛏ Fast Castle
41 2,012 10:58 15:30 28:55 ⛏ Fast Castle
38 1,851 10:46 14:27 27:29 ⛏ Fast Castle
38 1,828 11:46 14:29 27:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,875 40,315 22,135 4,230 82,555 90,058
34,610 16,510 16,280 1,600 69,000 77,658
22,760 27,645 13,665 2,250 66,320 80,297
25,235 21,285 14,410 2,350 63,280 72,775
24,355 22,595 10,500 3,560 61,010 68,319
22,315 18,445 11,780 1,145 53,685 56,372
23,645 12,540 8,570 1,960 46,715 47,658
16,500 17,388 10,585 1,865 46,338 49,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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