AoeStats
← Bandolero

Arena

508673831Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 2m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Inca · Brazil
1676
+17
🇧🇷 Saxons · Brazil
1603
+20
🇧🇷 Spanish · Brazil
1568
+21
🇦🇷 Mongols · Argentina
1855
-25
🇦🇷 Italians · Argentina
1639
-17
🇦🇷 Teutons · Argentina
1597
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 216 — — —
66 189 — — —
60 172 — — —
55 159 — — —
43 124 — — —
40 115 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 125 0 0 425 290
300 100 0 0 400 294
250 100 0 0 350 281
300 0 0 0 300 323
200 100 0 0 300 370
200 0 0 0 200 308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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