AoeStats
← 帝国的铁汉

Fortress

510151465Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 19m 13s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1372
+12
🇭🇰 Wei · Hong Kong SAR China
1275
+16
🇨🇳 Varangians · China
1270
+16
🇨🇦 Turks · Canada
1311
-16
🇮🇪 Khmer · Ireland
1270
-14
🇵🇪 Mongols · Peru
1265
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 544 8:31 14:23 — ⛏ Fast Castle
24 463 7:36 11:44 — ⛏ Fast Castle
17 325 7:44 11:27 — ⛏ Fast Castle
17 323 7:26 12:01 — ⛏ Fast Castle
17 323 6:52 11:49 — ⛏ Fast Castle
15 294 7:46 11:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,250 3,830 200 200 9,480 10,710
3,800 4,063 1,095 0 8,958 9,445
4,550 3,540 530 200 8,820 9,626
4,350 3,338 750 300 8,738 9,956
4,500 2,965 200 275 7,940 8,992
3,625 2,555 200 465 6,845 8,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.