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Black Forest

509291552Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 53m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1720
+11
🇮🇳 Malians · India
1692
+12
🇺🇸 Jurchens · United States
1632
+15
🇺🇸 Romans · United States
1557
+17
🇻🇳 Celts · Vietnam
1634
-15
🇭🇰 Bengalis · Hong Kong SAR China
1612
-14
🇨🇳 Danes · China
1606
-14
🇭🇰 Teutons · Hong Kong SAR China
1560
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,615 11:13 15:13 28:24 ⛏ Fast Castle
46 2,446 11:19 15:02 30:55 ⛏ Fast Castle
44 2,351 11:21 15:14 30:04 ⛏ Fast Castle
44 2,351 10:45 14:29 37:46 ⛏ Fast Castle
44 2,350 10:24 14:27 23:01 ⛏ Fast Castle
38 2,023 10:24 17:55 31:16 ⛏ Fast Castle
34 1,816 9:52 15:39 32:32 ⛏ Fast Castle
33 1,768 10:34 14:34 30:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,310 26,908 33,840 4,420 108,478 125,529
30,715 41,803 23,015 4,200 99,733 109,194
28,340 30,985 19,360 1,700 80,385 91,579
35,995 19,110 21,420 950 77,475 85,477
20,275 27,742 24,895 950 73,862 79,132
25,825 24,119 19,795 1,600 71,339 96,452
19,550 25,517 14,815 1,465 61,347 79,492
16,505 20,269 12,020 1,315 50,109 55,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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