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Black Forest

509047961Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 49m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1122
+15
🇦🇺 Burgundians · Australia
1118
+15
🇭🇰 Varangians · Hong Kong SAR China
1074
+17
🇹🇼 Burmese · Taiwan
1064
+17
🇲🇽 Turks · Mexico
1170
-20
🇺🇸 Portuguese · United States
1069
-15
🇨🇳 Franks · China
1065
-15
🇨🇳 Mapuche · China
1054
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,897 13:27 19:47 32:05 ⛏ Fast Castle
39 1,929 14:27 21:04 35:37 ⛏ Fast Castle
37 1,826 11:21 16:29 34:15 ⛏ Fast Castle
37 1,792 12:53 17:55 31:40 ⛏ Fast Castle
30 1,464 11:14 15:33 29:40 ⛏ Fast Castle
26 1,276 11:19 15:16 29:13 ⛏ Fast Castle
22 1,090 12:56 16:55 21:16 ◆ FC into Fast Imp
17 856 11:53 16:22 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,280 22,372 24,845 5,000 93,497 97,826
33,390 17,343 22,720 1,160 74,613 86,932
28,655 26,382 13,210 1,920 70,167 81,723
15,450 23,250 19,155 1,650 59,505 72,754
11,220 14,170 17,650 5,325 48,365 54,792
24,360 14,255 7,820 1,035 47,470 57,129
21,550 9,201 12,395 2,460 45,606 49,960
7,930 8,824 6,785 1,330 24,869 30,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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