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Black Forest

509040620Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 40m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1058
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1034
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1021
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1021
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🇲🇽 Persians · Mexico
1021
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,553 11:28 15:31 — ⛏ Fast Castle
36 1,451 11:58 16:25 31:05 ⛏ Fast Castle
35 1,429 11:44 15:34 29:41 ⛏ Fast Castle
33 1,347 12:30 19:32 32:07 ⛏ Fast Castle
22 899 10:05 14:03 29:41 ⛏ Fast Castle
20 817 13:32 19:01 — ⛏ Fast Castle
16 654 13:41 18:27 32:46 ⛏ Fast Castle
14 560 11:33 17:13 37:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,590 19,423 9,715 1,050 47,778 57,226
18,425 17,146 8,315 1,190 45,076 52,554
16,925 14,505 9,820 2,250 43,500 50,180
18,370 6,734 8,465 2,150 35,719 39,168
16,285 10,317 7,040 935 34,577 35,955
12,390 8,115 3,965 2,925 27,395 28,562
9,320 7,025 2,455 1,505 20,305 24,248
5,175 5,291 435 800 11,701 12,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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