AoeStats
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Arabia

510197770Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 36m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
730
+15
🇩🇴 Lithuanians · Dominican Republic
701
+16
🇩🇪 Vietnamese · Germany
748
-18
🇩🇪 Bulgarians · Germany
650
-13
Compared against 234,648 analysed team-game players on Arabia.
Explorer D
Feudal Age 11:49 vs 10:18
btm 17%
Castle Age 23:30 vs 22:29
btm 37%
Imperial Age — vs 39:59
btm 0%
eAPM 19 vs 31
btm 20%
First military 13:59 vs 11:39
btm 31%
▼ Slow Feudal Age at 11:49 — slower than 83% of analysed players on Arabia
▼ Low eAPM (19) — busier hands win idle time back
▲ Town centers almost never idle — 13s across the first 23:30
Traveller D
Feudal Age 11:10 vs 10:18
btm 29%
Castle Age 23:41 vs 22:29
btm 35%
Imperial Age — vs 39:59
btm 0%
eAPM 15 vs 31
btm 11%
First military 17:30 vs 11:39
btm 18%
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 3:51 of the first 23:41 — keep villagers queued
a.mglass D
Feudal Age 12:47 vs 10:18
btm 8%
Castle Age 23:09 vs 22:29
btm 41%
Imperial Age — vs 39:59
btm 0%
eAPM 12 vs 31
btm 6%
First military 21:04 vs 11:39
btm 9%
▼ Slow Feudal Age at 12:47 — slower than 92% of analysed players on Arabia
▼ Low eAPM (12) — busier hands win idle time back
▼ First military only at 21:04 (Spearman) — later than 91% of analysed players on Arabia
▼ Town centers idle 4:35 of the first 23:09 — keep villagers queued
ShiNiGaMiD2263 B
Feudal Age 11:58 vs 10:18
btm 15%
Castle Age 16:45 vs 22:29
top 6%
Imperial Age — vs 39:59
btm 0%
eAPM 22 vs 31
btm 28%
First military 17:26 vs 11:39
btm 18%
▼ Slow Feudal Age at 11:58 — slower than 85% of analysed players on Arabia
▲ Fast Castle Age at 16:45 — faster than 94% of analysed players on Arabia
▼ Loom never researched — one lost villager costs more
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