AoeStats
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Arabia

510197770Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 36m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
730
+15
🇩🇴 Lithuanians · Dominican Republic
701
+16
🇩🇪 Vietnamese · Germany
748
-18
🇩🇪 Bulgarians · Germany
650
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 803 11:58 16:45 — ⛏ Fast Castle
19 699 11:49 23:30 — ⚔ Archer Rush
15 551 11:10 23:41 — ⛏ Fast Castle
12 456 12:47 23:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,975 7,940 2,305 950 20,170 22,316
7,500 5,983 2,345 200 16,028 22,832
8,175 4,680 1,860 850 15,565 22,244
7,070 6,285 885 650 14,890 16,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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