AoeStats
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Arena

510262740Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 55m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1157
+14
🇲🇽 Persians · Mexico
1144
+15
🇲🇽 Danes · Mexico
1114
+16
🇲🇽 Bohemians · Mexico
1074
+18
🇯🇵 Britons · Japan
1158
-17
🇦🇺 Portuguese · Australia
1117
-16
🇹🇼 Bengalis · Taiwan
1115
-16
🇦🇺 Magyars · Australia
1083
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,594 9:58 15:45 33:53 ⛏ Fast Castle
37 2,072 12:34 16:36 20:48 ◆ FC into Fast Imp
37 2,048 11:26 15:39 42:40 ⛏ Fast Castle
34 1,907 10:33 15:41 34:38 ⛏ Fast Castle
26 1,475 11:21 15:54 33:18 ⛏ Fast Castle
23 1,299 10:21 16:33 42:03 ⛏ Fast Castle
22 1,228 11:33 16:37 37:20 ⛏ Fast Castle
21 1,169 11:05 15:42 42:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,785 25,495 22,410 2,350 75,040 83,642
28,950 17,925 13,030 2,410 62,315 74,226
13,825 21,180 17,150 1,650 53,805 65,886
18,650 18,320 11,450 3,550 51,970 54,747
19,940 16,920 11,525 1,405 49,790 52,490
22,545 11,350 13,505 2,120 49,520 57,557
14,550 16,700 9,770 3,000 44,020 45,619
18,495 11,835 6,340 1,410 38,080 39,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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