AoeStats
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Black Forest

510358243Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 44m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1015
+14
🇷🇺 Danes · Russia
999
+15
🇦🇺 Persians · Australia
986
+15
🇷🇺 Magyars · Russia
937
+17
🇳🇱 Khmer · Netherlands
982
-16
🇨🇿 Italians · Czechia
963
-15
🇮🇩 Turks · Indonesia
961
-15
🇨🇴 Persians · Colombia
957
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,287 14:14 25:35 31:05 ◆ FC into Fast Imp
25 1,125 11:26 15:47 33:57 ⛏ Fast Castle
24 1,067 11:01 16:10 32:56 ⛏ Fast Castle
23 1,041 12:34 21:16 36:46 ⛏ Fast Castle
20 915 14:01 19:43 37:16 ⛏ Fast Castle
17 763 12:21 15:33 32:02 ⛏ Fast Castle
16 724 13:26 23:00 33:40 ⛏ Fast Castle
13 599 12:55 20:43 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,005 10,195 16,175 5,500 73,875 83,635
25,030 26,150 9,765 1,150 62,095 76,025
26,145 20,965 10,175 1,275 58,560 83,316
21,390 18,843 9,790 1,635 51,658 56,934
12,590 16,358 10,270 1,175 40,393 42,579
13,005 12,578 7,690 2,320 35,593 43,746
13,600 11,377 3,405 2,850 31,232 40,759
11,860 5,901 5,320 4,660 27,741 36,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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