Glade
510513019Analyzed1v1 RM
·
12h ago on Oct 1, 2026·
42m 4s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
ArmoV's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,510 analysed 1v1 players on Glade.
idefixyeee
B
Feudal Age
9:55
vs 10:40
top 26%
Castle Age
21:06
vs 19:44
btm 36%
Imperial Age
35:03
vs 35:08
top 49%
eAPM
21
vs 30
btm 25%
First military
10:56
vs 13:37
top 30%
▲
Fast Feudal Age at 9:55 — faster than 74% of analysed players on Glade
▼
Low eAPM (21) — busier hands win idle time back
▼
Loom after the Feudal click (18:30) — usually safest before it
▲
Town centers almost never idle — 1s across the first 21:06
ArmoV
A
Feudal Age
8:52
vs 10:40
top 4%
Castle Age
21:57
vs 19:44
btm 29%
Imperial Age
36:39
vs 35:08
btm 39%
eAPM
47
vs 30
top 17%
First military
9:40
vs 13:37
top 20%
▲
Fast Feudal Age at 8:52 — faster than 96% of analysed players on Glade
▲
High eAPM (47) — top quarter of analysed players
▲
Early military at 9:40 (Militia) — earlier than 80% of analysed players on Glade