AoeStats
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Nomad

508732012Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 38m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1425
+13
🇹🇷 Spanish · Türkiye
1411
+13
🇹🇷 Varangians · Türkiye
1392
+14
🇹🇷 Vietnamese · Türkiye
1289
+19
🇦🇹 Mongols · Austria
1391
-16
🇦🇹 Teutons · Austria
1370
-16
🇬🇷 Italians · Greece
1353
-15
🇪🇸 Burmese · Spain
1296
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,011 13:24 19:18 34:36 ⛏ Fish Boom FC
45 1,741 14:02 17:56 — ⛏ Fish Boom FC
31 1,186 14:12 18:04 — ⛏ Fish Boom FC into Galleys
31 1,212 14:30 23:11 35:12 ⛏ Fish Boom FC
29 1,134 13:06 17:41 36:36 ⚔ Fish Boom FC into Archers
29 1,131 12:48 19:55 — ⚔ Fish Boom FC into Archers
22 865 15:34 21:06 34:38 ⛏ Fish Boom into Fire Galleys FC
21 797 13:21 18:18 38:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,215 22,245 9,455 1,750 47,665 49,500
15,045 16,868 7,475 2,285 41,673 43,509
16,250 10,733 6,210 4,300 37,493 39,691
10,100 12,746 3,595 3,320 29,761 36,332
13,090 9,060 4,945 2,255 29,350 30,372
10,000 10,805 4,340 3,200 28,345 31,050
7,625 11,869 2,850 2,450 24,794 26,575
8,725 8,921 3,250 2,250 23,146 26,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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