AoeStats
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Arena

508719373Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 6m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1383
+17
🇩🇪 Bohemians · Germany
1340
+19
🇦🇹 Italians · Austria
1332
+19
🇩🇪 Lithuanians · Germany
1329
+19
🇹🇷 Malay · Türkiye
1419
-19
🇹🇷 Romans · Türkiye
1405
-19
🇹🇷 Khmer · Türkiye
1399
-18
🇹🇷 Saxons · Türkiye
1398
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 363 — — —
54 354 — — —
43 280 — — —
43 281 — — —
41 267 — — —
38 250 — — —
33 218 — — —
23 150 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 275 0 0 1,125 1,293
950 150 0 0 1,100 1,365
700 350 0 0 1,050 1,115
700 250 0 0 950 1,160
650 250 50 0 950 1,055
650 250 0 0 900 1,252
600 225 50 0 875 1,116
400 150 0 0 550 935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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