AoeStats
← Mycorrhizal

Yucatan

510631243Analyzed
3v3 RM · 7h ago on Oct 1, 2026· 41m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1382
+17
🇦🇷 Lithuanians · Argentina
1321
+19
🇦🇷 Mongols · Argentina
1300
+20
🇬🇧 Malay · United Kingdom
1428
-20
🇨🇦 Ethiopians · Canada
1420
-20
🇨🇭 Varangians · Switzerland
1324
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,333 9:46 23:44 — ⚔ Archer Rush
49 2,017 13:57 25:57 — ⚔ M@A into Fish Boom FC
46 1,896 10:14 14:04 — ⚔ FC into Archers
42 1,712 10:54 15:10 35:55 ⛏ Fast Castle
38 1,555 9:19 21:11 36:00 ⚔ Scout Rush
25 1,032 12:04 17:53 —

Resources

Player Food Wood Gold Stone Spent Collected
19,320 11,516 9,795 2,905 43,536 44,263
16,440 12,955 6,670 3,550 39,615 43,193
8,075 11,967 8,585 865 29,492 29,697
9,925 11,095 7,700 200 28,920 32,932
9,950 14,530 1,785 1,720 27,985 28,736
8,995 5,856 3,545 1,065 19,461 23,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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