AoeStats
← Mycorrhizal

African Clearing

510630599Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 3m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
1489
+15
🇵🇹 Malians · Portugal
1461
+16
🇨🇴 Persians · Colombia
1455
+17
🇬🇧 Tupi · United Kingdom
1412
+18
🇦🇷 Magyars · Argentina
1509
-18
🇦🇷 Mongols · Argentina
1486
-17
🇦🇷 Varangians · Argentina
1446
-16
🇨🇦 Ethiopians · Canada
1435
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 120 — — —
32 107 — — —
31 104 — — —
31 105 — — —
24 81 — — —
20 66 — — —
16 55 — — —
12 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 300 0 100 700 261
250 315 0 100 665 125
250 300 0 100 650 84
150 300 0 100 550 120
100 300 0 100 500 100
250 125 0 0 375 62
0 275 0 100 375 0
250 25 0 0 275 90
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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