AoeStats
← Mycorrhizal

Nomad

510182710Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 14m 37s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
1523
+16
🇹🇷 Vietnamese · Türkiye
1471
+18
🇨🇦 Sicilians · Canada
1453
+19
🇺🇾 Burgundians · Uruguay
1542
-18
🇦🇷 Japanese · Argentina
1540
-19
🇦🇷 Vikings · Argentina
1477
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 686 — — — ⛏ Fish Boom
46 670 12:23 — — ⛏ Fish Boom
44 638 10:59 — — ⛏ Fish Boom
33 483 12:29 — — ⛏ Fish Boom into Fire Galleys
32 471 13:33 — — ⛏ Fish Boom into Galleys
31 452 12:24 — — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
2,175 2,700 480 0 5,355 5,454
2,200 2,680 335 0 5,215 5,887
2,200 2,173 200 225 4,798 4,270
2,000 1,953 350 0 4,303 4,751
1,600 2,135 320 225 4,280 3,682
2,675 1,339 50 0 4,064 4,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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