AoeStats
← Mycorrhizal

Black Forest

510164678Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 70m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1447
+15
🇺🇸 Saxons · United States
1438
+16
🇨🇦 Tatars · Canada
1424
+16
🇹🇷 Bulgarians · Türkiye
1416
+17
🇺🇸 Chinese · United States
1504
-19
🇺🇸 Burgundians · United States
1480
-18
🇹🇷 Gurjaras · Türkiye
1391
-14
🇹🇷 Maya · Türkiye
1346
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 4,252 14:07 21:46 30:50 ⛏ Fast Castle
39 2,772 13:29 23:11 33:30 ⚔ Archer Rush
34 2,378 12:48 29:08 38:15 ⛏ Fish Boom FC
29 2,083 11:06 15:57 43:49 ⛏ Fish Boom FC
28 2,014 11:18 14:46 32:12 ⛏ Fish Boom FC
27 1,889 11:41 16:08 33:27 ⛏ Fast Castle
24 1,687 13:18 17:11 27:32 ⛏ Fish Boom FC
20 1,441 12:26 16:33 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,850 21,249 33,340 1,605 99,044 107,932
41,955 28,378 19,300 6,280 95,913 160,615
40,425 30,706 15,030 3,585 89,746 152,258
42,655 24,319 16,720 2,015 85,709 102,502
17,395 38,389 20,550 5,140 81,474 91,474
43,175 14,290 17,880 2,500 77,845 85,104
29,990 19,565 23,115 2,460 75,130 97,247
18,565 22,759 18,460 760 60,544 67,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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