AoeStats
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MegaRandom

509168371Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 56m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
1654
+8
🇫🇷 Maya · France
1574
+11
🇫🇷 Portuguese · France
1517
+13
🇳🇱 Mapuche · Netherlands
1459
+16
🇸🇪 Saxons · Sweden
1522
-14
🇩🇪 Bengalis · Germany
1464
-12
🇧🇪 Burmese · Belgium
1439
-11
🇨🇦 Franks · Canada
1432
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,978 12:58 19:11 41:51 ⛏ Fish Boom FC
39 2,201 12:38 20:12 41:55 ⚔ Fish Boom into Archers into Skirms
38 2,137 13:21 18:02 45:03 ⛏ Fast Castle
37 2,072 14:13 18:30 44:42 ⚔ FC into Skirms
36 2,022 13:55 21:45 — ⛏ Fish Boom
33 1,878 14:08 20:19 39:44 ⛏ Fish Boom into Galleys FC
33 1,886 14:21 18:27 32:58 ⛏ Fast Castle
23 1,303 14:01 18:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,960 22,150 10,560 2,985 63,655 69,466
15,820 30,636 11,905 4,090 62,451 63,799
17,200 15,370 8,255 2,350 43,175 51,962
14,515 17,152 4,710 300 36,677 36,456
14,510 14,950 5,790 1,395 36,645 36,861
9,750 13,670 7,120 2,575 33,115 33,814
10,130 11,020 1,265 2,920 25,335 26,471
4,875 12,440 4,320 1,505 23,140 24,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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